This article relies largely or entirely on a single source. (June 2008)
|Other names||Win32 console|
|Operating system||Microsoft Windows|
|Platform||IA-32, x86-64, ARM64|
Windows Console is the infrastructure for console applications in Microsoft Windows. An instance of a Windows Console has a screen buffer and an input buffer. It allows console apps to run inside a window or in hardware text mode (so as to occupy the entire screen). The user can switch between the two using the Alt+↵ Enter key combination. The text mode is unavailable in Windows Vista and later. Starting with Windows 10, however, a native full-screen mode is available.
Window and full screen modes
In Windows, a console application may run in two modes.
One mode places the text in a window and uses an operating system's font rendering. In this mode, an application's interaction with user is controlled by the windowing system. This is analogous to X Window System applications such as xterm.
The second is the full-screen mode. In Windows XP and earlier, the full-screen console uses a hardware text mode and uploads a raster font to the video adapter. This is analogous to a text system console. This early full-screen mode only supports VGA-compatible text modes, giving it a maximum character resolution of 80 columns by 28 rows. This mode was deprecated in Windows Vista. It was possible to circumvent this issue by installing a Windows XP display driver; however, Windows 8 and later do not accept them. Windows 10 features a full-screen mode once again, but this implementation uses the native Windows rendering subsystem, instead of the text mode. It can have as many columns and rows as fits on the screen.
Apps can be made to switch between the two modes using the Alt+↵ Enter key combination.
The input buffer is a queue where events are stored (from keyboard, mouse etc.). The output buffer is a rectangular grid where characters are stored, together with their attributes. A console window may have several output buffers, only one of which is active (i.e. displayed) for a given moment. Apps may programmatically interact with Windows Console through Windows API, which exposes both high-level functions (such as
WriteConsole) and low-level functions (e.g.
Windows Console apps are distinct from MS-DOS apps, even though on Windows (especially on Windows 9x), they may not look different. Windows Console apps have access to entire Windows API and do not run on MS-DOS or compatible operating systems. DOS apps, however, cannot access Windows API and may only run on 32-bit versions of Windows with the aid of Virtual DOS machine (VDM).
Prior to Windows 95, there is no native support for consoles. Because Windows 3.1 and earlier are merely a graphical interface for MS-DOS, most text programs that ran on earlier Windows versions were actually MS-DOS programs running in a window. To simplify the task of porting applications to Windows, early versions of Visual C++ are supplied with QuickWin, a library that implements basic console functionality inside a regular window. A similar library for Borland C++ was called EasyWin.
Windows 9x support is relatively poor compared to Windows NT, because the console window runs in the system virtual DOS machine and so keyboard input to a Win32 console application had to be directed to it by conagent.exe running in a DOS VM that are also used for real DOS applications by hooking the keyboard interrupt.
conagent.exe then calls Vcond (which is a VxD). Vcond then had to pass the keyboard input to the System VM, and then finally to the Win32 console application. Besides performance, another problem with this implementation is that drives that are local to a DOS VM are not visible to a Win32 console application. This can cause confusion.
Under Windows 9x, the screen buffer mirrors the structure of VGA text buffer, with two bytes per character cell: one byte for character code, one byte for attributes (the character must be in OEM character set, the attribute is with high-intensity background/no blinking). This speeds up operation considerably if the actual VGA text mode is used.
Windows NT and Windows CE
Traditionally, the Client/Server Runtime Subsystem (CSRSS) has been responsible for managing console windows on the Windows NT family of operating systems. In Windows 7, CSRSS spawns one
conhost.exe for each console window, to manage it. In Windows 8 and later, the console apps spawn their
conhost.exe processes directly. This change has both security and usability implications. While CSRSS runs in a highly privileged security context, each
conhost.exe runs in the same security context as the console app. In addition, in Windows 7, this change enabled console windows to have the features of the Aero Glass theme.
On Windows NT and Windows CE, the screen buffer uses four bytes per character cell: two bytes for character code, two bytes for attributes. The character is then encoded in a 16-bit subset of Unicode (UCS-2). For backward compatibility, the console APIs exist in two versions: Unicode and non-Unicode. The non-Unicode versions of APIs can use code page switching to extend the range of displayed characters (but only if TrueType fonts are used for the console window, thereby extending the range of codes available). Even UTF-8 is available as "code page 65001" (displaying only from the UCS-2 subset of full Unicode).
- Comparison of terminal emulators
- Command-line interface
- Windows Terminal
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- System console
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- List of formerly proprietary software
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XDDM and VGA drivers will not compile on Windows 8 and later versions
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Console: Fix for no output text being displayed in codepage 65001 (utf8)
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