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In 3D computer graphics, a **lathed** object is a 3D model whose vertex geometry is produced by rotating the points of a spline or other point set around a fixed axis. The lathing may be partial; the amount of rotation is not necessarily a full 360 degrees. The point set providing the initial source data can be thought of as a cross section through the object along a plane containing its axis of radial symmetry.

The **lathe** is so named because it produces the same type of object that a real lathe would produce: an object that is symmetrical about an axis of rotation.

Lathes are very similar to surfaces of revolution. However, lathes are constructed by rotating a curve defined by a set of points instead of a function. Note that this means that lathes can be constructed by rotating closed curves or curves that double back on themselves (such as the aforementioned torus), whereas a surface of revolution could not because such curves cannot be described by functions.