|Headquarters||3183 Wilshire Blvd.|
|Meggan Scavio (since 2017)|
The Academy of Interactive Arts & Sciences (AIAS) is a non-profit organization of video game industry professionals. It organizes the annual Design Innovate Communicate Entertain summit, better known as D.I.C.E., which includes the presentations of the D.I.C.E. Awards.
AIAS was originally founded in 1992 by Andrew Zucker, a lawyer in the entertainment industry that wanted to create a group for video games similar to the Academy of Motion Picture Arts and Sciences for the film industry, which organizes the annual Academy Awards, including the nomination and voting process, and the televised events. As originally envisioned by Andrew Zucker, AIAS was to become a bridge between Silicon Valley and Hollywood, thus serving to link and provide a forum for dialogue between professionals in both technology and entertainment. AIAS co-promoted numerous events with organizations such as the Academy of Television Arts and Sciences, the Directors Guild of America and Women in Film. Zucker was able to assemble about 400 members of both gaming and entertainment industries, along with 40 industry leaders to organize their first awards show program, "Cybermania '94", which was hosted by Leslie Nielsen and Jonathan Taylor Thomas and broadcast on TBS. While a second show was run in 1995, and was the first awards program to be streamed over the Web, it drew far less audiences as the first.
Video game industry leaders decided that they wanted to reform AIAS as a non-profit organization for the video game industry. The effort was backed by Peter Main of Nintendo, Tom Kalinske of Sega, and Doug Lowenstein, founder of the Entertainment Software Association (ESA), and with funding support from ESA. AIAS was formally refounded in 1996, with game developer Glenn Entis as its first president. Initially, in 1998, AIAS' role was to handle the awards, originally known as the Interactive Achievement Awards. These awards were nominated and selected by game developers that are members of the organization themselves, mimicking the means which the Academy Awards are voted upon by its members.
Around 2000, the ESA pulled out of funding AIAS, leading AIAS members Richard Hilleman and Lorne Lanning to suggest that AIAS create the D.I.C.E. Summit (short for "Design Innovate Communicate Entertain"), a convention centered around the presentation of the awards as a means to providing funding for the organization. The Summit was aimed at industry executives and lead developers as a means to provide networking between various companies The D.I.C.E. Summit launched in 2002 in Las Vegas, Nevada and has been run on an annual basis since. In addition to video games, AIAS saw these summits as a way to connect video games to other entertainment industries.
Joseph Olin served as the AIAS president from 2004 to 2010; following his departure, Martin Rae was named president in 2012. Rae opted to implement a number of changes to the Summit, shorting talk times to give more attention to the speakers, and rebranding the awards as the D.I.C.E. Awards for the 2013 summit. Mike Fischer replaced Rae as president in 2016.
As of 2017, AIAS's mission is "to promote and advance the worldwide interactive entertainment community, recognize outstanding achievements in the interactive arts and sciences, and host an annual awards show, the DICE Awards, to enhance awareness of games as an interactive art form".
|Location(s)||Las Vegas, Nevada, U.S.|
|Most recent||February 20, 2018|
|Organized by||Academy of Interactive Arts & Sciences|
The D.I.C.E. summit is an annual multi-day gathering of video game executives held in Las Vegas, Nevada. Established in 2002 by AIAS, the conference is host to the annual Entertainment Software Association's Interactive Achievement Awards. The conference differs from other conferences in the industry in its emphasis on the business and production end of the industry, with a focus on trends and innovations in video game design. The conference specializes in providing a more intimate, orderly venue for select industry leaders to network.
In 2007, a keynote speaker was added to open the event, which had traditionally begun with recreation before the introduction of presentations and panels.
|2007||Yair Landau||Vice-President of Sony Pictures Entertainment and President of Sony Pictures Digital|
|2008||Gore Verbinski||Film director|
|2009||Gabe Newell||President, Valve|
|2010||Bobby Kotick||CEO of Activision Blizzard|
|2011||Mike Morhaime||CEO & Co-Founder, Blizzard Entertainment|
|2012||Todd Howard||Game Director & Executive Producer, Bethesda Game Studios|
|2013||Gabe Newell and J. J. Abrams||President, Valve (Newell); film director (Abrams)|
|2014||Hilmar Veigar Pétursson||CEO, CCP Games|
|2015||Brandon Beck||CEO, Riot Games|
|2016||Hideo Kojima and Guillermo del Toro||Game creator/director (Kojima); film director (Del Toro)|
|2017||Jeff Kaplan||Vice-President, Blizzard Entertainment|
|2018||Phil Spencer||Executive Vice-President of Gaming, Microsoft|
|2019||Shawn Layden||Chairman of SIE Worldwide Studios|
- Takahashi, Dean (February 21, 2017). "DICE Awards turn 20: How gaming's Academy Awards have grown". Venture Beat. Retrieved March 14, 2018.
- "Dice 2013 changes". Joystiq. Joystiq. Archived from the original on October 26, 2012. Retrieved January 16, 2013.
- Takahashi, Dean (October 24, 2012). "DICE Summit shakes up its format for game creator talks and renames industry awards". Venture Beat. Retrieved March 14, 2018.
- Gamasutra. D.I.C.E. Summit 2007 Live from Las Vegas gamasutra.com. Retrieved February 4, 2008.
- "Joseph Olin Talks 2007 DICE Summit - Features - Edge Online". archive.is. January 15, 2013. Archived from the original on January 15, 2013.
- Feldman, Curt and Tim Surette. (February 8, 2007) D.I.C.E. 07: Event kicks off on a serious note. GameSpot. Retrieved February 4, 2008.
- "D.I.C.E. Summit 2015 Keynote Speaker/Panelists Announced". GameFront. January 23, 2015. Retrieved February 9, 2016.
- "Hideo Kojima and Guillermo Del Toro Confirmed as D.I.C.E. Summit Keynote Speakers". News Channel 10. February 3, 2016. Archived from the original on April 18, 2016. Retrieved February 9, 2016.