|Players||2–6 (teams allowed)|
|Age range||15+ (12+ for some versions)|
|Setup time||5 minutes|
|Playing time||~120 minutes (varies widely)|
|Random chance||Medium (dice, order of question cards)|
|Skill(s) required||General knowledge, knowledge of popular culture|
Trivial Pursuit is a board game in which winning is determined by a player's ability to answer general knowledge and popular culture questions. The game was created in December 1979 in Niagara on the Lake in Ontario, by Canadian Chris Haney, a photo editor for Montreal's The Gazette, and Scott Abbott, a sports editor for The Canadian Press. After finding pieces of their Scrabble game missing, they decided to create their own game. With the help of John Haney and Ed Werner, they completed development of the game, which was released in 1982.
In North America, the game's popularity peaked in 1984, a year in which over 20 million games were sold. The rights to the game were initially licensed to Selchow and Righter in 1982, then to Parker Brothers (now part of Hasbro) in 1988, after initially being turned down by the Virgin Group; in 2008 Hasbro bought the full rights, for US$80 million. As of 2004[update], nearly 88 million games had been sold in 26 countries and 17 languages. Northern Plastics of Elroy, Wisconsin produced 30,000,000 games between 1983 and 1985. In December 1993, Trivial Pursuit was named to the "Games Hall of Fame" by Games magazine. An online version of Trivial Pursuit was launched in September 2003.
Dozens of question sets have been released for the game. The question cards are organized into themes; for instance, in the standard Genus question set, questions in green deal with science and nature. Some question sets have been designed for younger players, and others for a specific time period or as promotional tie-ins (such as Star Wars, Saturday Night Live, and The Lord of the Rings movies).
The object of the game is to move around the board by correctly answering trivia questions. Questions are split into six categories, with each one having its own color to readily identify itself; in the classic version of Trivial Pursuit, these are Geography (blue), Entertainment (pink), History (yellow), Arts & Literature (originally brown, later purple), Science & Nature (green), and Sports & Leisure (orange). The game includes a board, playing pieces, question cards, a box, small plastic wedges to fit into the playing pieces, and a die.
Playing pieces used in Trivial Pursuit are round and divided into six sections, similar to a cheese. A small plastic wedge, sometimes called cheese, can be placed into each of these sections to mark each player's progress.
During the game, players move their playing pieces around a track which is shaped like a wheel with six spokes. This track is divided into spaces of different colors, and the center of the board is a hexagonal "hub" space. At the end of each spoke is a "category headquarters" space. When a player's counter lands on a square, the player answers a question according to the color of the square, which corresponds to one of the six categories. If the player answers the question correctly, their turn continues; if the player's piece was on one of the category headquarters spaces, he/she collect a wedge of the same color, which fits into the playing piece. Some spaces say "roll again," giving an extra roll of the die to the player. The hub is a "wild" space; a player landing here may answer a question in the category of his/her choice. Any number of playing pieces may occupy the same space at the same time. A variant rule ends a player's turn on collecting a wedge, preventing a single knowledgeable player from running the board.
Once a player has collected one wedge of each color and filled up his/her playing piece, he or she must return to the hub and answer a question in a category selected by the other players. If this question is answered correctly, that player wins the game. Otherwise, the player must leave the center of the board and try again on the next turn.
Over the years, numerous editions of Trivial Pursuit have been produced, usually specializing in various fields. The original version is known as the Genus edition (or Genus I). Several other general knowledge editions (such as Genus II) have followed. Some include, Junior Edition (1985), All-Star Sports, Baby Boomers, 1980s, All About the 80s, and 1990s.
In the United Kingdom, Trivial Pursuit players complained that the 2012 version of the game was "dumbed down" in comparison to previous editions, with easier questions and more focus on celebrities and show business.
Fred Worth lawsuit
In October 1984, Fred L. Worth, author of The Trivia Encyclopedia, Super Trivia, and Super Trivia II, filed a $300 million lawsuit against the distributors of Trivial Pursuit. He claimed that more than a quarter of the questions in the game's Genus Edition had been taken from his books, even to the point of reproducing typographical errors and deliberately placed misinformation. One of the questions in Trivial Pursuit was "What was Columbo's first name?" with the answer "Philip". That information had been fabricated to catch anyone who might try to violate his copyright.
The inventors of Trivial Pursuit acknowledged that Worth's books were among their sources, but argued that this was not improper and that facts are not protected by copyright. The district court judge agreed, ruling in favor of the Trivial Pursuit inventors. The decision was appealed, and in September 1987 the United States Court of Appeals for the Ninth Circuit upheld the ruling. Worth asked the Supreme Court of the United States to review the case, but the Court declined, denying certiorari in March 1988.
David Wall lawsuit
In 1994, David Wall of Cape Breton, Nova Scotia, launched a lawsuit against the game's creators. He claimed that in the fall of 1979, he and a friend were hitchhiking near Sydney, Nova Scotia, when they were picked up by Chris Haney. Wall claimed that he told Haney about his idea for the game in detail, including the shape of the markers.
Wall's mother testified she found drawings of his that looked like plans for a Trivial Pursuit-like game, but the drawings had since been destroyed. Wall's friend, who was allegedly hitchhiking with him that day, never testified. Haney said he never met Wall.
A version of Trivial Pursuit, hosted by Wink Martindale, aired on The Family Channel in the United States from 1993 to 1995 (Jay Wolpert had attempted a pilot in 1987, but it was not picked up). A syndicated version entitled Trivial Pursuit: America Plays aired from 2008 to 2009 and hosted by Christopher Knight. In September 2004, Roger Lodge hosted a sports trivia game show on ESPN entitled ESPN Trivial Pursuit, which aired five episodes.
BBC Television produced a Trivial Pursuit game show based on the game in the UK hosted by Rory McGrath. Another British version (with rules/format similar to the Wink Martindale version, and also using the same theme tune as the Wink Martindale version) was hosted on The Family Channel (now Challenge) by Tony Slattery. Birgit Lechtermann hosted a version for VOX in Germany from 1993 to 1994.
In 1988, a made-for-television movie entitled Breaking all the Rules: The Creation of Trivial Pursuit aired. Treated largely as a comedy, the movie featured the music of Jimmy Buffett and portrayed the creators of the game as three beer-loving Canadians.
Home computer games
British software company Domark released a home computer version (billed as Trivial Pursuit: The Computer Game) for multiple formats during the 1980s. This version included pictorial and musical questions but was otherwise mostly faithful to the mechanics of the original board game.
Later, Domark released another version called Trivial Pursuit: A New Beginning, also across multiple formats. This version featured a plot about the dying earth and significantly altered gameplay mechanics.
Hasbro Interactive released a "Millennium Edition" in 1999 with three different modes, and different categories:
- Classic Pursuit: Played just like the board game. A "QUICKPLAY" option was also available, where, to speed the game up, every question would be a wedge question. Up to six can play. The winner is the first one to earn all six wedges, land back in the center hub by exact count, and then give a correct answer.
- Party Pursuit: Up to three can play. The computer randomly spins categories until there are three to choose from. A correct answer by the first player to buzz in earns the wedge; a wrong answer gives the opposition a chance, as well as take away any wedges earned in a category. The first player to earn all six wedges wins the game. After 20 questions, the computer begins selecting categories for the players.
- Point Pursuit: Same as Party Pursuit, except point scores are kept, and questions range from 250 to 1,000 points. Players can also wager any or all of their scores on one final question. Bonus points are earned for a wedge and for how much or how little time it took to answer a question.
There are also three different ways to answer the questions:
- Multiple choice, where the players press the numbers 1, 2, 3, or 4 on the keyboard.
- Spelling accuracy: loose, where players must type in the answers but may be awarded the correct answers if the computer knows what's being said.
- Spelling accuracy: strict, where spelling must be exactly right to count.
This game featured a total of seven voice-overs, one host, and one for each of the six categories: People & Places (blue wedge), Arts & Entertainment (pink wedge), History (yellow wedge), Science & Nature (brown wedge), Sports & Leisure (green wedge), and Wild Card (orange wedge).
Trivial Pursuit was released for a number of home video systems, including Sega CD, Wii, Xbox 360, Xbox One, PlayStation 2, PlayStation 3, and PlayStation 4. The board game was also adapted into a mobile game called Trivia Crack.
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