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A throw-in is a method of restarting play in a game of association football (or soccer) when the ball has exited the side of the field of play.
The throw-in is taken from the point where the ball crossed the touch-line, either on the ground or in the air, though typically a referee will tolerate small discrepancies between the position where the ball crossed the touch-line and the position of the throw-in. The throw-in is taken by the opponents of the player who last touched the ball when it crossed the touch-line. Opposing players may stand at any distance from the thrower but no closer than 2 m (2.2 yd), so long as they are still on the pitch. A player may take a throw-in at a distance further back from the touch-line.
At the moment of delivering the ball, the thrower must face the field of play. He or she should have part of each foot either on the touch line or on the ground outside the touch line, and use both hands to deliver the ball from behind and over the head.
The ball becomes in play as soon as it enters the field of play and leaves the hands of the thrower.
A goal cannot be scored directly from a throw-in; if a player throws the ball directly into their own goal without any other player touching it, the result is a corner kick to the opposing side. Likewise an offensive goal cannot be scored directly from a throw in; the result in this case is a goal kick for the defending team.
A player may not be penalised for an offside offence when receiving the ball directly from a throw-in. Skillful attackers can sometimes take advantage of this rule by getting behind the last defender(s) to receive the throw-in and having a clear path to goal.
The optimal release angle for attaining maximum distance is about 30 degrees, according to researchers at Brunel University. The optimal angle would be 45 degrees if the release velocity did not depend on the angle of throw and if there was not air drag. However, according to the study, players are able to throw the ball with greater release velocity for lower angles. Also the optimal angle for fixed release velocity is lower than 45 degrees because of air drag, and because the ball is thrown from a height, it is effectively a projectile on an inclined plane.
If an opposing player fails to respect the required distance (2 m) before the ball is in play or otherwise unfairly distracts or impedes the thrower, he or she may receive a caution (yellow card) for unsporting behavior.
If the thrower fails to deliver the ball per the required procedure, or delivers it from a point other than where the ball left the field of play, the throw-in is awarded to the opposing team. This is commonly known as a "foul throw", though such throws are not considered fouls.
It is an infringement for the thrower to touch the ball a second time until it has been touched by another player; this is punishable by an indirect free kick to the opposing team from where the offence occurred, unless the second touch was also a more serious handling offence, in which case it is punishable by a direct free kick or penalty kick.
It is legal to throw the ball into the goal with no contact; however, a goal will not be scored directly from a throw in, nor can an own-goal, without being touched by a player. The restarts are a goal kick for the defending team and a corner kick for the attacking team, respectively. If any player (legally) touches the ball before it goes into the goal, then a goal is scored.
A goalkeeper cannot handle a ball thrown directly to him or her by a teammate. This cannot be circumvented by the keeper using the feet first before handling the ball. If this infringement occurs within the goalkeeper's penalty area, an indirect free kick is awarded. If the infringement occurs outside the goalkeeper's penalty area, a direct free kick is awarded.
Historical origins of the throw-in
The modern throw-in comes from the nineteenth century English public school football games. In these codes of football a variety of methods of returning the ball into play from touch were used. The modern throw-in draws upon various aspects of a number of early English school games. For example, returning the ball by throwing it out was part of the Rugby and Cheltenham football rules. Like the modern throw-in, the direction was not specified. The Sheffield rules instigated the throw-in of the ball at right angles by the opposite side to the one that played it into touch. The two-handed throw-in—called line-out—is part of rugby union football. That the first side reaching the ball must throw it out (at right angles, in this case) was part of the Football Association rules and the Rossall rules.
An uncommon but effective technique for delivering a faster than usual throw is the flip throw, popularized by Estonian player Risto Kallaste: in it the player, during the run-up, plants the ball on the ground, flips over it, and uses the momentum gained from the flip to increase the velocity of the ball.
- FIFA, http://www.fifa.com/mm/document/affederation/federation/81/42/36/lotg_en.pdf, Laws of the Game, p.46, July 2008, accessed 13 May 2011
- Football: The first hundred years. The untold story. Adrian Harvey. Routledge, Abingdon 2005 page 184
- Arsenal nemesis Rory Delap gives Stoke more than just long throwsThe Mirror. 3 November 2008. Retrieved 4 November 2008.
- Sunday World. p.115. 2 November 2008. Retrieved 2 November 2008.