Megabyte has found a way to use the power of energy tears to reach the core of the principle office thanks to Hexadecimal's mirrors and is determined to take over Mainframe. Bob, the game's lead character, must mend tears and destroy deadly adversaries in the six sectors of Mainframe: Baudway, Cit E (also known as Wall Street), Beverly Hills, Kits, Floating Point Park and G-Prime along with the island of Lost Angles.
The player controls Bob, who starts with an ordinary pistol. Weapons that are more powerful can be obtained as the player progresses through the game. Bob can use a variety of keytools to either mend a tear or defeat an enemy. Keytool abilities include stealing health from enemies to replenish the player's; scrambling the wires of Megabyte's basic weapon, the turret, to turn it against enemies; and freezing enemies for a limited period of time. Throughout each level is an item that can be used to power up the player's weapon, replenish health or give the player temporary invincibility. Some items are hidden, while others appear after defeating an enemy.
- Michael Benyaer: Bob
- Tony Jay: Megabyte
- Shirley Millner: Hexadecimal
- Kathleen Barr: Dot Matrix
- Matthew Sinclair: Enzo Matrix
- Michael Donovan: Mike the TV / Phong
- Scott McNeil: Hack
- Garry Chalk: Slash
- David Horner: Clash
EA Canada's studio was located close to Mainframe Studios, which produced the ReBoot television series. In 1995 representatives from the two studios met and agreed to make a game based on the show. EA Canada then spent a year in design meetings, testing game concepts and prototype technologies.
GameSpot's Josh Smith criticized the game's poor camera views and wrote, "As is no surprise to anyone following the history of video game licenses, the game offers mediocre gameplay whose few innovations are overshadowed by the half-baked quality of the game's control and graphics."
IGN wrote, "Although this game doesn't really break any technological or graphical boundaries, Reboot is a fun game." IGN praised the game's skateboard gameplay elements, while also noting that its environments "look almost identical" to the television series. However, IGN criticized the game's digital control, writing that it plays better with an analog controller.
Next Generation stated that "The game is technically fine, very playable, but it somehow lacks cohesion as an adventure." GamePro praised the graphics and soundtrack, and called it "the rare game that transcends its license to become a great stand-alone experience," while mentioning minor issues such as difficult platform gameplay, the time needed to learn the controls, and the lack of selectable difficulty levels.
- "NG Alphas: ReBoot". Next Generation. No. 30. Imagine Media. June 1997. pp. 94–95.
- "ReBoot". GameRankings. Retrieved 2016-09-25.
- "ReBoot". Game Revolution. April 1998. Archived from the original on 2004-06-17.
- Smith, Josh (1998-04-08). "ReBoot Review". GameSpot. Retrieved 2016-09-25.
- "ReBoot". IGN. 1998-03-19. Archived from the original on 2011-02-18. Retrieved 2016-09-25.
- "Finals". Next Generation. No. 43. Imagine Media. July 1998. p. 113.
- "ReBoot". GamePro. 2000-01-01. Archived from the original on 2005-03-09.