A character (sometimes known as a fictional character) is a person or other being in a narrative (such as a novel, play, television series, film, or video game). The character may be entirely fictional or based on a real-life person, in which case the distinction of a "fictional" versus "real" character may be made. Derived from the ancient Greek word χαρακτήρ, the English word dates from the Restoration, although it became widely used after its appearance in Tom Jones in 1749. From this, the sense of "a part played by an actor" developed. Character, particularly when enacted by an actor in the theatre or cinema, involves "the illusion of being a human person". In literature, characters guide readers through their stories, helping them to understand plots and ponder themes. Since the end of the 18th century, the phrase "in character" has been used to describe an effective impersonation by an actor. Since the 19th century, the art of creating characters, as practiced by actors or writers, has been called characterisation.
Unlike Lost's ensemble of characters who, according to the writers, each have good and bad intentions, the writers have said that Keamy is evil and knows it. Durand was contacted for the role after one of Lost's show runners saw him in the 2007 film 3:10 to Yuma. Like other Lost actors, Durand was not informed of his character's arc when he won the role. Throughout Durand's nine-episode stint as a guest star in the fourth season, little was revealed regarding Keamy's life prior to his arrival on the island and Durand cited this as a reason why the audience "loved to hate" his villainous character. Critics praised the writers for breaking Lost tradition and creating a seemingly heartless character, while Durand's performance and appearance were also reviewed positively. Keamy returned in the final season for a tenth appearance. (read more...)
Over the decades the character has evolved in response to changes in American culture and tastes. The books were extensively revised, beginning in 1959, largely to eliminate racist stereotypes, with arguable success. Many scholars agree that in the revision process, the heroine's original, outspoken character was toned down and made more docile, conventional, and demure. In the 1980s a new series was created, the Nancy Drew Files, which featured an older and more professional Nancy as well as romantic plots. In 2004 the original Nancy Drew Mystery Stories series, begun in 1930, was ended and a new series, Girl Detective, was launched, with an updated version of the character who drives a hybrid electric vehicle and uses a cell phone. Illustrations of the character have also evolved over time, from portrayals of a fearless, active young woman to a fearful or passive one.
Through all these changes, the character has proved continuously popular worldwide: at least 80 million copies of the books have been sold, and the books have been translated into over 45 languages. Nancy Drew has featured in five films, two television shows, and a number of popular computer games; she also appears in a variety of merchandise sold over the world.
Captain Price is a major fictional character in the Call of Duty series and one of the two main protagonists, appearing as an experienced soldier and a strong leader in the series. He is somewhat compassionate, but can be rather ruthless at times. His traits and abilities has remained unchanged throughout the series even with his cockney accent. In all games, he appears with a large, iconic moustache.
Captain Price first appeared as an English soldier featured in Call of Duty and Call of Duty 2 as a member of the British Army and British SAS during World War II. He appeared again as John Price in the Modern Warfare series, where he is playable in two flashback missions in Call of Duty 4: Modern Warfare, and in the final mission of Call of Duty: Modern Warfare 3. He is one of the three characters that appeared in all three Modern Warfare games. The others were John "Soap" MacTavish and Nikolai. In every game developed by Infinity Ward there has been a Captain Price.
It may be speculated whether it is the same Captain Price who appears in both the WW2-era games and the Modern Warfare games, set roughly 70 years apart. Rumors are made by the internet and fans alike that the Price from the Modern Warfare series is the grandson of the original Price. Price was well received by critics and fans alike, being ranked #17 in Top 50 Video Game Characters of Guinness World Records 2011 Gamers' Edition.(read more...)
Featured comics character
Anarky is a fictionalcharacter appearing in books published by DC Comics. Co-created by Alan Grant and Norm Breyfogle, he first appeared in Detective Comics #608 (November 1989), as an adversary of Batman. Introduced as Lonnie Machin, a child prodigy with knowledge of radical philosophy and driven to overthrow governments to improve social conditions, stories revolving around Anarky often focus on political and philosophical themes. The character, who is named after the philosophy of anarchism, primarily espouses anti-statism. Multiple social issues have been addressed whenever the character has appeared in print, including environmentalism, antimilitarism, economic exploitation, and political corruption. Inspired by multiple sources, early stories featuring the character often included homages to political and philosophical books, and referenced anarchist philosophers and theorists. The inspiration for the creation of the character and its early development was based in Grant's personal interest in anti-authoritarian philosophy and politics. However, when Grant himself transitioned to the philosophy of Neo-Tech, he shifted the focus of Anarky from a vehicle for socialist and populist philosophy, to rationalist, atheist, and free market-based thought.
Originally intended to only be used in the debut story in which he appeared, Grant decided to continue using Anarky as a sporadically recurring character throughout the early 90s, following positive reception by readers and Dennis O'Neil. The character experienced a brief surge in media exposure during the late '90s, beginning when Norm Breyfogle convinced Grant to produce a limited series based on the character. The 1997 spin-off series, Anarky, was received with positive reviews and sales, and later declared by Grant to be among his "career highlights". Batman: Anarky, a trade paperback collection of stories featuring the character, soon followed. This popular acclaim culminated, however, in a financially and critically unsuccessful ongoing solo series. The 1999 Anarky series, in which even Grant has expressed his distaste, was quickly canceled after eight issues, but not before sparking a minor controversy by suggesting Anarky was the biological son of the Joker.
Following the cancellation of the Anarky series, and Grant's departure from DC Comics, Anarky experienced a prolonged period of absence from DC publications, despite professional and fan interest in his return. This period of obscurity lasted approximately ten years, with three brief interruptions for minor cameo appearances in 2000, 2001, and 2005. In December 2008, Anarky reappeared in an issue of Robin authored by Fabian Nicieza, with the intention of ending this period of obscurity. The storyline drastically altered the character's presentation, prompting a series of responses by Nicieza to concerned readers. The character has since become a recurring character in issues of Red Robin, authored by Nicieza. (read more...)
This is a list of characters of Konami's action-adventure gamesCastlevania: Aria of Sorrow and Castlevania: Dawn of Sorrow, part of Konami's Castlevaniavideo game series. The games take place in 2035 and 2036 respectively, and each game deals with the effects that the death of Dracula, the primary antagonist of the Castlevania series, has had on the world. Aria of Sorrow features the coming of a prophecy that Dracula's reincarnation will inherit all of his powers, and the paths of the game's characters are led to Dracula's castle by this event. Dawn of Sorrow takes place one year later, with the antagonists seeking to revive the dark lord when he did not surface in Aria of Sorrow.
In Aria of Sorrow, the character designs were done by Ayami Kojima as part of producer Koji Igarashi's desire to take a "different route" with the series in Aria of Sorrow. In Dawn of Sorrow, however, Ayami Kojima was not part of the production team, and the characters were recast in an anime style, which was heavily criticized by several video game publications. Despite this, the characters were the subject of praise from many video game publications. Although many reviewers derided the stereotypical roles that the characters fell into, other reviewers noted that the new plot Aria of Sorrow and Dawn of Sorrow featured provided a better context for these characters. The storyline of the two games also received praise, and was compared to the plot of the widely acclaimed Castlevania: Symphony of the Night. (read more...)