|James F. O'Brien|
|Alma mater||Florida International University (BSc)|
|Awards||Academy Award, SIGGRAPH Impact Award, Sloan Fellowship, FIU Torch Award, GVU 15 Impact Award, TR100|
|Institutions||University of California, Berkeley|
|Doctoral advisor||Jessica Hodgins|
James F. O'Brien is a computer graphics researcher and professor of Computer Science and Electrical Engineering at the University of California, Berkeley. He is also co-founder and chief science officer at Avametric, a company developing software for virtual clothing try on. In 2015, he received an award for Scientific and Technical Achievement from Academy of Motion Pictures Arts and Sciences.
Dr. O'Brien received a Bachelor of Science in 1992 from Florida International University. He then did his graduate work under the supervision of Dr. Jessica Hodgins at Georgia Tech's GVU Center. He received his doctorate in Computer Science from the Georgia Institute of Technology College of Computing in 2000 for a thesis entitled Graphical Modeling and Animation of Fracture.
He joined UC Berkeley's Computer Science department as a faculty member in 2000. Prof. O'Brien runs the Berkeley Computer Animation and Modeling Group and his research focuses primarily on physically based animation, 3D modeling, and audio simulation.
- SIGGRAPH Impact Award (1999)
- Technology Review TR100 (2004)
- Sloan Fellowship (2004)
- College of Engineering Distinguished Alumni, Florida International University (2006)
- GVU 15 Impact Award
- Jim and Donna Gray Endowment Award for Excellence in Undergraduate Teaching (2008)
- The Academy of Motion Pictures Arts and Sciences Award for Scientific and Technical Achievement ( A Sci-Tech Oscar, 2015 )
Research and professional activities
Prof. O'Brien has published an extensive collection of research papers on topics such as surface reconstruction, human figure animation, mesh generation, physically based animation, surgical simulation, computational fluid dynamics, and fracture propagation.
Prof. O'Brien served as a consultant on the development of the game physics engine Digital Molecular Matter (DMM). To date, this game engine has been used in Star Wars: The Force Unleashed and an off-line version of it was used for special effects in the film Avatar, Sucker Punch, Source Code, and X-Men: First Class" and more than 60 other feature films'.
"To Ben Cole for the design of the Kali Destruction System, to Eric Parker for the development of the Digital Molecular Matter toolkit, and to James O’Brien for his influential research on the finite element methods that served as a foundation for these tools. The combined innovations in Kali and DMM provide artists with an intuitive, art-directable system for the creation of scalable and realistic fracture and deformation simulations. These tools established finite element methods as a new reference point for believable on-screen destruction."
- "Avametric, Fashion Software Startup, Announces 10.5 Million in Funding Led by Khosla Ventures". 2016-03-10.
- J. F. O'Brien, Graphical Modeling and Animation of Brittle Fracture. PhD thesis, Georgia Institute of Technology, Atlanta, Georgia, Aug. 2000.
- Taylor, Chris (2005-01-02). "What Does Wind Really Look Like?". Time Magazine. Retrieved 2007-10-10.
- "2004 TR100: Computing". Technology Review. Retrieved 2007-10-10.
- "2004 Sloan Research Fellowships". Alfred P. Sloan Foundation. Archived from the original on 2007-10-23. Retrieved 2007-10-10.
- "FIU 2006 Torch Awards". Florida International University. Archived from the original on July 25, 2008. Retrieved 2007-10-10.
- "GVU 15 Anniversary Celebration and Symposium". Archived from the original on 2007-12-25. Retrieved 2007-11-01.
- "EECS Faculty Awards". Retrieved 2008-03-03.
- "21 SCIENTIFIC AND TECHNICAL ACHIEVEMENTS TO BE HONORED WITH ACADEMY AWARDS".
- "James F. O'Brien Publications". Retrieved 2008-09-12.
- "Professor Helps Bring Reality to Video Games". The Daily Californian. Retrieved 2008-09-12.
- King, Miranda (2015), Thanking the Academy, UC Berkeley, retrieved February 10, 2015