|Developer(s)||HammerHead (PlayStation) |
HAL Laboratory (Game Boy Color)
Avit Inc. (Game Boy Color)
|Director(s)||Paul Hunter (PlayStation) |
Andy Ingram (PlayStation)
Chris Stanforth (PlayStation)
|Designer(s)||Raoul Barnett (PlayStation) |
Hiroyuki Sekimoto (Game Boy Color)
|Composer(s)||Kazuo Sawa (Game Boy Color)|
|Platform(s)||Game Boy Color, PlayStation|
|Release||Game Boy Color|
Blade is an action game based on the 1998 film of the same name. It was developed by Hammerhead for the PlayStation in 2000, and by HAL Laboratory and Avit Inc. for the Game Boy Color. The game published by Activision, and follows the adventure of Blade with help of his mentor and friend Abraham Whistler. Reviews were mixed, with criticism of the graphics, camera, controls, voice acting, and that the game "failed to capture the spirit" of the movie.
The player takes control of the title character as he makes his way through various vampire-infested locations in order to defeat the vampire menace. Blade ventures through warehouses, sewers, museums, city streets, and nightclubs dispatching numerous types of enemies ranging from familiars (humans that do a vampire's bidding), vampires, zombies, monsters, killer dogs, and other creatures of the night. To help Blade with his quest, he has a small arsenal of weapons to arm himself with courtesy of Whistler. Blade always has his trademark sword but can also use his fists as well as a variety of firearms including pistols, shotguns, and machine pistols. Each firearm has three different types of ammunition: standard, explosive, and silver, each with its own effect on different enemies. Blade is also equipped with a "multi-launcher" that can shoot all sorts of things to kill vampires, like silver glaives and UV grenades.
The PlayStation version of Blade received mixed reviews. On Metacritic it received a weighted average score 51% based on reviews from 11 critics, indicating "mixed or average reviews". On GameRankings it received a score of 48.13% based on 23 reviews. David Smith at IGN gave the game 3.5/10, but called it "Much too little much too late. There might have been a good game here once, but not anymore."
The Gameboy version received more positive reviews. Nintendo Power gave it a score of 7.2/10. Marc Nix at IGN gave the game 7/10, and wrote "Violent, visceral, bloody action on the Game Boy Color, just how you like it."
- Thompson, Jon. "Blade (GBC) - Review". AllGame. All Media Network. Archived from the original on December 11, 2014. Retrieved December 21, 2016.
- Woods, Nick. "Blade (PS) - Review". AllGame. All Media Network. Archived from the original on November 14, 2014. Retrieved December 21, 2016.
- EGM staff (February 2001). "Blade (PS)". Electronic Gaming Monthly. Ziff Davis. Archived from the original on February 11, 2001. Retrieved December 21, 2016.
- Helgeson, Matt (January 2001). "Blade (PS)". Game Informer. No. 93. FuncoLand. p. 103.
- Major Mike (December 12, 2000). "Blade Review for PlayStation on GamePro.com". GamePro. IDG Entertainment. Archived from the original on February 9, 2005. Retrieved December 21, 2016.
- Nash, Joe (January 2001). "Blade Review (PS)". Game Revolution. CraveOnline. Archived from the original on September 9, 2015. Retrieved December 21, 2016.
- Fielder, Joe (November 27, 2000). "Blade Review (PS)". GameSpot. CBS Interactive. Retrieved December 21, 2016.
- Nix, Marc (November 29, 2000). "Blade (GBC)". IGN. Ziff Davis. Retrieved December 21, 2016.
- Smith, David (November 28, 2000). "Blade (PS)". IGN. Ziff Davis. Retrieved December 21, 2016.
- "Blade". Nintendo Power. Vol. 139. Nintendo of America. December 2000.
- Baker, Chris (February 2001). "Blade (PS)". Official U.S. PlayStation Magazine. Ziff Davis. Archived from the original on April 18, 2001. Retrieved December 21, 2016.
- "Review: Blade". PSM. Future US. February 2001.
- "Blade for Game Boy Color". GameRankings. CBS Interactive. Retrieved December 21, 2016.
- "Blade for PlayStation". GameRankings. CBS Interactive. Retrieved May 9, 2019.
- "Blade for PlayStation Reviews". Metacritic. CBS Interactive. Archived from the original on August 27, 2012. Retrieved May 9, 2019.